how to make a dynos

Make a folder (name the folder that you want like deltarune pack) and make sure you have a model .bin Now When you added your model to your folder name your model name into mario_geo.bin or like luigi_geo.bin Make sure is in dynos folder
 
here are all the names for the playermodels and their caps

mario_geo.bin
marios_cap_geo.bin
marios_wing_cap_geo.bin
marios_metal_cap_geo.bin
marios_metal_wing_cap_geo.bin

luigi_geo.bin
luigis_cap_geo.bin
luigis_wing_cap_geo.bin
luigis_metal_cap_geo.bin
luigis_metal_wing_cap_geo.bin

toad_player_geo.bin
toads_cap_geo.bin
toads_wing_cap_geo.bin
toads_metal_cap_geo.bin
toads_metal_wing_cap_geo.bin

wario_geo.bin
warios_cap_geo.bin
warios_wing_cap_geo.bin
warios_metal_cap_geo.bin
warios_metal_wing_cap_geo.bin

waluigi_geo.bin
waluigis_cap_geo.bin
waluigis_wing_cap_geo.bin
waluigis_metal_cap_geo.bin
waluigis_metal_wing_cap_geo.bin
 
so first you need blender [to model ofc] and after youve done your model install fast 64 to convert some stuff and uhh export it and put it to a folder and put your model there and name the model "mario_geo.bin"
 

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