Quick question about CS

Lgamer123

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Oct 2, 2024
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So like I'm working on a silly little peppino mod for sm64 but I was wondering if there was anyway to override a model dependant on the level
 
Oh in my peppino mod I want Gustavo and brick sections
sorry for the delay but i think it may be possible to set the E_MODEL you're using to replace model to be a different value: (this is experimental even i don't know if this will work)

basically, whenever you start a game the model you used is set to a local variable at the beginning, so if you were to put a script that detects if you want to use a gustavo section, and then set the e_model variable to the gustavo model, you should theoretically be able to set the model. don't quote me on this...
 
sorry for the delay but i think it may be possible to set the E_MODEL you're using to replace model to be a different value: (this is experimental even i don't know if this will work)

basically, whenever you start a game the model you used is set to a local variable at the beginning, so if you were to put a script that detects if you want to use a gustavo section, and then set the e_model variable to the gustavo model, you should theoretically be able to set the model. don't quote me on this...
Thanks
 

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