[CS] Pikmin Captains

[CS] Pikmin Captains 0.2

SwagSkeleton95

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Aug 10, 2024
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SwagSkeleton95 submitted a new mod:

[CS] Pikmin Captains - Olimar & Louie 64

The not-very-dynamic duo from the Pikmin franchise is now playable in Super Mario 64 Coop DX! Featuring custom sounds, caps, and color palette functionality.
More characters may be added in the future.
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SwagSkeleton95 updated [CS] Pikmin Captains with a new update entry:

0.2: The president!

This update adds a new character to the mod; the president of hocotate freight! The president has the same features as the other two characters.
In addition to that, all three characters now come with a pikmin-themed health meter and revamped life icons in the form of renders of the models themselves, instead of crushed official renders.

Read the rest of this update entry...
 
howdy! I edited the hp hud textures to give them that lil bubble thing they have in the pikmin games, feel free to add these to the mod :]

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This mod is great! Im wondering if you plan to ever add alph brittany and charlie to the mod, because I would love to see them too!
 
Me too, and I might be able to provide voice clips for that.
I'm currently working on a massive retool of this mod (completely from the ground up, moveset included), and I've been considering the koppaites. I'd really appreciate having a good source for their voiceclips!
 
I'm currently working on a massive retool of this mod (completely from the ground up, moveset included), and I've been considering the koppaites. I'd really appreciate having a good source for their voiceclips!
Sounds great! I'll find some voice clips, and pack them all into a .zip file. Then, I'll need to send them to you somehow. By the way, Dynamic Eyes aren't out of the question, right?
 
Sounds great! I'll find some voice clips, and pack them all into a .zip file. Then, I'll need to send them to you somehow. By the way, Dynamic Eyes aren't out of the question, right?
What do you mean by dynamic eyes? Currently the koppaites only have blinking animations (and damage states) Oh, and I think you might only have to get voice clips for Charlie. I might have managed something for Alph and Brittany. You could send a drive link in direct message, perhaps?
 
What do you mean by dynamic eyes? Currently the koppaites only have blinking animations (and damage states) Oh, and I think you might only have to get voice clips for Charlie. I might have managed something for Alph and Brittany. You could send a drive link in direct message, perhaps?
I mean like how it's done in this mod.


And no, it's alright, I've already started finding voice clips for all three. I should be finished soon enough. Would MEGA work as well?
 
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I mean like how it's done in this mod.


And no, it's alright, I've already started finding voice clips for all three. I should be finished soon enough. Would MEGA work as well?
yep, should work no problem!! thanks a lot, it saves me a lot of work so I can focus on the more taxing aspects of the mod (treasures enemies etc)
 
yep, should work no problem!! thanks a lot, it saves me a lot of work so I can focus on the more taxing aspects of the mod (treasures enemies etc)
No worries! You focus on that. How will treasures work in this mod? Will you have to being them back to a certain point, or just collect them on the spot, like in Hey! Pikmin?
 
No worries! You focus on that. How will treasures work in this mod? Will you have to being them back to a certain point, or just collect them on the spot, like in Hey! Pikmin?
They're collected on the spot. Coding dynamic pathfinding for a game like this would be incredibly time consuming, and I'd have to forego romhack compatibility to do it. You can find them mostly buried around the levels (around 4 per level) and toss your pikmin at them to dig them up, at which point they're collected on your savefile
 
They're collected on the spot. Coding dynamic pathfinding for a game like this would be incredibly time consuming, and I'd have to forego romhack compatibility to do it. You can find them mostly buried around the levels (around 4 per level) and toss your pikmin at them to dig them up, at which point they're collected on your savefile
And what about nectar? Are all enemies going to be replaced?
 
And what about nectar? Are all enemies going to be replaced?
No, custom enemies will only be found in certain parts of the mod, and don't replace anything that already exists.
As for nectar, that's not gonna be a feature- the mod won't include an actual army of 100 pikmin following you around the overworld, both for the aforementioned pathfinding thing and because having a 16 player lobby where everyone has to manage 100 pikmin would hit the entity limit really fast- the game already has a bit of trouble keeping track of your pikmin amount in multiplayer as is. So pikmin essentially just serve as throwable projectiles, though they can die and you can replenish them via coins
 
No, custom enemies will only be found in certain parts of the mod, and don't replace anything that already exists.
As for nectar, that's not gonna be a feature- the mod won't include an actual army of 100 pikmin following you around the overworld, both for the aforementioned pathfinding thing and because having a 16 player lobby where everyone has to manage 100 pikmin would hit the entity limit really fast- the game already has a bit of trouble keeping track of your pikmin amount in multiplayer as is. So pikmin essentially just serve as throwable projectiles, though they can die and you can replenish them via coins
Wait, do you think you could change the pipes to the cave-holes from Pikmin 2 as well?
 
Okay, how's the moveset going to be altered?
If you've got discord, you can feel free to DM me there, same username as here. I wouldn't mind opening a server so you can test it when we both have time.
Don't double post! Use that edit button! Post automatically merged:

If you've got discord, you can feel free to DM me there, same username as here. I wouldn't mind opening a server so you can test it when we both have time.
Though if you just want answers, Olimar's moveset is basically the same as Mario's, except he's got two new moves; throwing pikmin and floating with winged pikmin. On top of that he has different swimming controls and can't drown unless you lose your helmet. Unsure if I want to actually alter his basic moveset any further.
 
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If you've got discord, you can feel free to DM me there, same username as here. I wouldn't mind opening a server so you can test it when we both have time.
Don't double post! Use that edit button! Post automatically merged:


Though if you just want answers, Olimar's moveset is basically the same as Mario's, except he's got two new moves; throwing pikmin and floating with winged pikmin. On top of that he has different swimming controls and can't drown unless you lose your helmet. Unsure if I want to actually alter his basic moveset any further.
Interesting...
 

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