Super Mario 64, but random codes are injected into the game at random intervals, resulting in an experience that can only be described as chaotic.
Original Mod Author: Kaze Emanuar
Coop Mod Author: ManIsCat2
Not all the codes (effects) could be ported for coop because of limitations so some are missing. I am deeply sorry!
This mod has a mod menu, the host can modify the Chaoticness and the Chaos Timer, here's what they do:
Chaoticness: Max amount of codes (effects) that can be active at once.
Chaos Timer: The time between code activation (seconds).
Some info about the mod:
Do not report any Bugs to Mods or the actual game while playing this Mod!!!
Also remember that this mod can cause lag!!!
in this mod, the object effects only sync if the player that has activated the effect and you, are in the same level.
If you experience Script Errors, ping me in Coop Central or DM me in Discord. (username is maniscat2)
Original Mod Author: Kaze Emanuar
Coop Mod Author: ManIsCat2
Not all the codes (effects) could be ported for coop because of limitations so some are missing. I am deeply sorry!
This mod has a mod menu, the host can modify the Chaoticness and the Chaos Timer, here's what they do:
Chaoticness: Max amount of codes (effects) that can be active at once.
Chaos Timer: The time between code activation (seconds).
Some info about the mod:
Do not report any Bugs to Mods or the actual game while playing this Mod!!!
Also remember that this mod can cause lag!!!
in this mod, the object effects only sync if the player that has activated the effect and you, are in the same level.
If you experience Script Errors, ping me in Coop Central or DM me in Discord. (username is maniscat2)