Ragdoll

Ragdoll v1.0

Physics based ragdolls for SM64. Works for all built in character models, works for some CS models but not all.Press

DPAD-UP to manually ragdoll.

Expect this to make everything jankier.

Based on the same physics engine as in bowling (⁠Bowling)
  • rag4_half_compressed.mp4
    38.8 MB
Author
djoslin0
Downloads
3,875
Views
7,018
First release
Last update

Ratings

4.70 star(s) 10 ratings

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Latest reviews

I love this. It really adds that little bit of "sum'in sum'in". If you're planning on updates would you mind considering adding an option that doesn't return you upright until you're perfectly still. I love how it is now but I'm never in any real peril because it resets in plenty of time. If I bounce of of something I'd love to Breath of the Wild roll down the entire side of a hill and off the face of the map. Thanks again for making this! Lots of laughs.
I have been waiting for a ragdoll mod for YEARS, and this is exactly what i was thinking of a ragdoll mod. But i have a reccomendation, and it is to please make the ragdoll be toggled on and off, so the player won't have to spam the DPAD-UP, other than that, 5 out of 5 mod, thanks :)
This game mode is great. I love flopping around everywhere. I also discovered that spamming the d-pad up keeps you in ragdoll mode.
its awesome. the only thing i wish was here, was that the ragdoll toggles when you press dpad up, instead of going back to normal after a short time.
The dedication to putting a ragdoll engine in 64 is crazy. The way it works for many characters is great (aside from the incompatibilities with some characters like [CS] Aqua and etc).

Also I have some suggestions:
- make it so that manual ragdoll is toggled (click to ragdoll/unragdoll)
- an option to enable/disable auto unragdoll
Amazingly funny when pulling off a King of the Hill on the 70 star stairway. While great, having to spam DPAD UP to keep myself ragdolled is quite annoying. Makes some BLJ zones in the game easier as you can probably just RLJ (Ragdoll Long Jump) or similar.
An absolutely amazing mod, extremely funny and glitchy (But in a good way). Some things I thought were interesting:

When in the ragdoll state, you go through invisible walls (such as level bounds) leading to strange looking deaths.
I like how when you take certain hits or die you ragdoll, but I think it would've been really funny if bullies sent you flying.
You get a ton of speed if you ragdoll, feels strange but I used this to my advantage and found some 𝐑𝐀𝐆𝐃𝐎𝐋𝐋 𝐒𝐊𝐈𝐏𝐒.

Overall a great experience, but I have 1 teeny tiny idea. I think it would be better for players to choose when to un ragdoll rather than needing to wait, this way players don't need to keep pressing the d-pad to continually ragdoll. Of course this is just my opinion and I don't expect you to do this (unless you want to), overall I look forward to see if any more updates come out. Have a great day (or night). 👍
Funny as FUCK. Had a blast with Lolzer but there's a problem with the Triple Baka Pack where, when you rag-doll, the selected vocaloids hair is gone and their right leg in particular turns into an orange ball. Odd glitch, how this gets patched out!
The fact that you made a ragdoll engine alone in SM64 is SUPER DUPER impressive. I am in awe. However, the floatiness of the engine is not the same gravity as SM64 which feels weird. The ragdoll manual trigger can be triggered in any Mario state, meaning triggering it in cannons can softlock the game. I have been sent underneath the map and the player automatically dies at the world's edge while ragdolling. Some of the interactions shown in the trailer don't automatically occur in game. Overall, its a REALLY COOL mod, but it just needs a biiiiiiiit more time to make it something more easily usable.