A meteor has ruined your home, and now you must clear your way through dangerous random obstacles to find a new pond! There are a total of 7 different spawn-able obstacles, 5 of which will be randomly picked and spawned each round. This is a spin-off of our upcoming Gore/Hardmode mod, so expect blood and splats. PvP IS ENABLED, so knock each other around to ensure your own survival!
KNOWN BUGS: Due to extreme time constraints, some of these bugs were unable to be fixed in time. These will be updated and fixed in the near future!
-CoopNet jank will sometimes think players are crushed by Thwomps when they aren't. This can break rounds. If needed, type /Reset to force the round to end.
-Waluigi's hat will show up when he's on fire.
-Some objects (like blood particles) will double and triple as more players join.
Credits:
@TheIncredibleHolc (me!) - Started the project, programmed most of the mod and game-mode concepts. Made all the models and environments in blender, though Birdekek is a much better 3D artists and touched up the texture work.
@Cooliokid 956 - Coolio did a lot of heavy lifting on some of the crazier functions, like raycasts with the hunter obstacle, custom camera work, and some other secret stuff. Frankly, this mod would not have been possible without his expertise! He's one of the smartest here, if not the best.
@birdekek - After I initially modeled all the obstacles, Birdekek did a full map cleanup with new textures and got everything looking 100x better.
@frijoles.z64 - Modeled the original Frog Mario custume, and did an absolutely amazing job at it! It also served as a template for the other frog characters.
@birdekek and Tilly- For creating the other frog costume models of the remaining 4 selectable characters. Tilly has been especially helpful in her blender knowledge and has saved us on quite a few occasions!
@Warioplier - For creating a very nice 3D model of a pickup truck for the traffic obstacle. He also added Toad as the truck driver. Nice touch!
And lastly, shoutout to the rest of the Gore team for keeping Gore projects tight-lipped and for providing valuable feedback, ideas, and testing: @Blocky , Saniky, I'myourcat, @Keeberghrh .. (You will see more from these guys in Gore/Hardmode, coming soon!)
KNOWN BUGS: Due to extreme time constraints, some of these bugs were unable to be fixed in time. These will be updated and fixed in the near future!
-CoopNet jank will sometimes think players are crushed by Thwomps when they aren't. This can break rounds. If needed, type /Reset to force the round to end.
-Waluigi's hat will show up when he's on fire.
-Some objects (like blood particles) will double and triple as more players join.
Credits:
@TheIncredibleHolc (me!) - Started the project, programmed most of the mod and game-mode concepts. Made all the models and environments in blender, though Birdekek is a much better 3D artists and touched up the texture work.
@Cooliokid 956 - Coolio did a lot of heavy lifting on some of the crazier functions, like raycasts with the hunter obstacle, custom camera work, and some other secret stuff. Frankly, this mod would not have been possible without his expertise! He's one of the smartest here, if not the best.
@birdekek - After I initially modeled all the obstacles, Birdekek did a full map cleanup with new textures and got everything looking 100x better.
@frijoles.z64 - Modeled the original Frog Mario custume, and did an absolutely amazing job at it! It also served as a template for the other frog characters.
@birdekek and Tilly- For creating the other frog costume models of the remaining 4 selectable characters. Tilly has been especially helpful in her blender knowledge and has saved us on quite a few occasions!
@Warioplier - For creating a very nice 3D model of a pickup truck for the traffic obstacle. He also added Toad as the truck driver. Nice touch!
And lastly, shoutout to the rest of the Gore team for keeping Gore projects tight-lipped and for providing valuable feedback, ideas, and testing: @Blocky , Saniky, I'myourcat, @Keeberghrh .. (You will see more from these guys in Gore/Hardmode, coming soon!)
The mod wasn't even playable most of the development due to a major object spawning bug on EX v36.1. Once DX came out, I had about 10 days of playtests and bug fixes to whip everything into shape. You can still see remnants of scrapped features in the code, like other powerups, weapons, obstacles, and points-based leveling-up system. Maybe I'll revisit this in the future with a 2.0 update and some extra obstacles? We'll see :)