Oh boy, it's been a long while since I updated this mod, and for good reason too! This mod update has been in the works for over 2 months, and I do not say it lightly when I say this mod can very well be considered a new mod considering all the changes and additions given to the mod. It has been almost one year since the first release of
[CS] Hatsune Miku, since then, we have grown to include both Kasane Teto and Akita Neru in the pack as well, and the pack has grown a lot of support since then, having over 50k downloads on the Mod Website! I would love to thank you all for your support on the mod, we wouldn't be here today if it wasn't for the people that loved this mod!
Lets go over the Changelog shall we?
Changelog:
Models (Hatsune Miku, Kasane Teto, Akita Neru)
- Every model has now been redone, giving them a much more needed glowup, some few new details were added on the models, and some were given a much bigger overhaul, like the Mario skins
- Hatsune Miku
- Mario Miku
- Mesmerizer Miku
- Triple Baka Miku
- Sonic Miku
- Magical Cure Love Shot Miku
- World Is Mine Miku
- Brazilian Miku
- Static Miku
- Kasane Teto
- Luigi Teto
- Mesmerizer Teto
- Triple Baka Teto
- Shadow Teto
- SynthV Teto
- Voicepeak Teto
- Spoken For Teto
- Birdbrain Teto
- Akita Neru
- Wario Neru
- Mesmerizer Neru
- Triple Baka Neru
- Silver Neru
- Flop Era Neru
- Classic Models are also included in the mod (Only the base models) in case you prefer playing around with the original characters
- Everyone now has their own idles, they also seem to be more joyful running and jumping around (Miku Idle / Jump / Run animations done by Zam Boni, Teto / Neru Idles done by Violet)
Options Menu
- There is now an options menu to customize your playing experience while using the mod
- Vanilla Animations: Turn ON in order to use the SM64 Animations rather than the new Custom Animations for the Triple Baka
- Dynamic Eyes: Turn ON to turn on the Dynamic Eyes previously mentioned above
- Custom End Screen: Turn ON to show the custom end screen at the end of the game rather the vanilla version
- Custom Cap Music: Turn ON to listen to the lovely custom songs made for the Caps when wearing them, turning it off reverts it back to the vanilla songs
- Anamanaguchi Miku Ending Music: Turn ON to enjoy the ending music made for the mod (Ending Music by Chalz)
- Jump Jump Jump UP!!! Ending Music: Turn ON to enjoy the ending music made for the mod (Having both ending music turned on will override it to this one by default, and I heavily recommend this song over the Anamanaguchi Ending) (Ending Music by Chalz)
New Additions
- Akita Neru will now have a low Rin Voicebank instead of the original high pitched Miku Voicebank as her voice. (Voices done by Chalz)
- Teto now has her own Custom HP Bar!
- The older Life Icons have been replaced with newer (and much better) Life Icons
- While using Wing Cap, going into flying mode allows you to ride around on an object based on what character you are using! (Code done by Wibblus)
- Miku - Leek
- Teto - Baguette
- Neru - Cellphone
- The Base Models for Miku / Teto / Neru all have 5 new palette options for them that you can try out! Of course, you still have the recolorability option if you want to give your own flair to the Triple Baka
- Vanish Cap now has it's own music (Based on Gocha Gocha Urusee!)
- Miku / Teto / Neru now have a little fun animation when you are selecting a character in the CS Menu (Animations done by Wibblus)
Character Select v1.16
- Triple Baka Pack will be compatible with both v1.15.1 and the upcoming v1.16, there will be a few additions to the Triple Baka Pack when you use v1.16
- Miku / Teto / Neru will have their own music to go along with CS' new theme that plays in the background while selecting a character
- Miku / Teto / Neru will have some graffiti in the background of the CS Menu
- Miku / Teto / Neru will now be referred to as "Miku", "Teto", "Neru", instead of their full names like in v1.15.1, this is why the dialog code was removed in this version
That should be all the new changes for this update! Please note that there might be a small update or two some time after the mod releases to account for bug fixes and possibly new additions, but I think I am happy with where the mod currently sits at and I cannot wait to see everyone's reaction to what we have been cooking up these past few months, with that being said, we hope you enjoy this mod, have fun!