AgentX's latest activity

  • AgentX
    AgentX replied to the thread Noclip.
    AgentX updated Noclip with a new update entry: Noclip v1.1.3 Read the rest of this update entry...
  • AgentX
    AgentX updated the mod Noclip with Noclip v1.1.3.
    Made Noclip automatically detect mQuake and go into first person Slightly increased movement speeds
  • AgentX
    AgentX reacted to GraveyardShiftAtHog64's post in the thread Environment Tint with Like Like.
    The mod looks good i could pass off as it as the Sm64RT project's coop mode! thanks alot Gorden Freeman!
  • AgentX
    AgentX reviewed the mod [CS] H.
    5.00 star(s) At least it's not a quad with a texture assigned to the root bone
  • AgentX
    AgentX replied to the thread Environment Tint.
    AgentX updated Environment Tint with a new update entry: Environment Tint v1.2 Read the rest of this update entry...
  • AgentX
    Made ocean sky (e.g. Castle Grounds) tint less green Made below clouds (e.g. Whomp's Fortress) tint cool instead of warm Made spooky sky...
  • AgentX
    AgentX replied to the thread My Mod Daniel's Moveset.
    No.
  • AgentX
    AgentX replied to the thread Wario ds model.
    This thread appears to have gone cold.
  • AgentX
    AgentX replied to the thread Modder Application.
    Alrighty
  • AgentX
    AgentX replied to the thread Super Mario 64 1.5.
    This looks low effort which should already be enough to say no, but there is also a metric ton of copyrighed ROM assets in here as well...
  • AgentX
    The link doesn't appear to work for me, how odd.
  • AgentX
    AgentX commented on WyattStickmin's profile post.
    I have no idea who you are