v1.2
New features:
- Added a new Extra game: "Endless Flame Dodge", an endless variant of "Through The Fire and Flames"
    - Comes with the new achievement "Bullet Hell", obtained by surviving for 2 minutes
- The post-game menu now contains an option to change the game settings
- Auto Start is now in a submenu called "Auto Setup", and three new options are included:
    - Mode: Controls what game modes can appear ("Any", "Coop", "Versus", or "Team Versus")
    - Allow Free Play: Controls if Free Play can appear (one specific microgame with progressing speed and level)
    - Allow Extras: Controls if Extras can appear ("Endless Tetris", for example)
- Added two new voice options: "Mario", voiced by CarolineAkran, and "Luigi", voiced by Key's Artworks
- Added a new achievement called "Spin To Win?"
    - In Level 3 of the microgame "Logs and Pound", spawn coins from one of the posts.
    - If you've already completed all achievements, you will still have the Coop Completionist achievement.
- Added a tip on how to perform a Hard Drop in Tetris if the player isn't using it
- Added an arrow showing your position in microgames that have a fixed camera, if there are other players present
- Added a credits section to the menu, because the credits are too long to fit in the mod description now.
- API CHANGE: Added see_player_in_other_acts to the API
Gameplay changes:
- Auto Start will no longer pick the same microgame for multiple options
- Auto Start will no longer pick microgames that are toggled off for Free Play
- The chests in "Chest In Time" can now only be opened from the front, making it less likely you'll open one by mistake
- When changing the mode, microgame, or game settings from the post-game menu, everyone is returned to the lobby automatically, and the menu history is automatically set up
Visual Changes:
- Microgames that use hud elements now render *behind* the default hud. This means that when playing on Android, the controls will now be visible.
- Some options were moved around in the post-game menu
- In "6400 IQ Super Quiz", the answer choices are now colored
- In "Say The Line", the phrase "Coopware" was changed to "CoopWare" (since phrases aren't case sensitive, this doesn't affect gameplay)
- If multiple characters with the same name exist in Character Select, the name used in "Choose Your Fighter" and "6400 IQ Super Quiz" will have the creator specified
    - Note that the default characters will never have their creator listed
- Options for "Voices" now have descriptions, which can also be added by the API
- The 8-bit player's position is now set to the ground between during microgame transitions, making the animation more consistent
- Moved "Completely Broke" in the achievement list so that the order reflects the order of microgames in Free Play (very important patch note I swear)
Bug fixes:
- Fixed script errors in "Volley Well" introduced in CoopDX v1.4.1
- Fixed flames not spawning if the team leader died in "Through The Fire and Flames"
- Fixed being able to hear a Bob-Omb Buddy during "Say The Line", "Tetris" and "Endless Tetris" if Fade Out Distant Sounds was disabled
- Fixed being able to change settings for a non-custom preset if any default microgames were toggled off
- Fixed the game being stalled with no "Waiting for" display
    - Should be more accurate, and if it can't figure out who is stalling the game, "Loading..." will be displayed
- Player messages chosen in "Say The Line" now have spaces removed at the beginning and end to prevent confusing losses
- Fixed being able to play Tetris after the microgame already ended
- Fixed glitchy player slots appearing when in spectate mode (probably?)
- Fixed the win/lose jingle replaying between boss microgames in Free Play
- Fixed players who join mid-game in Vs Bumper Balls not appearing in the right area
- Might have fixed a bug where players who join mid-game sometimes get stuck on the transition screen? Please report this if it still happens.
- Microgames will no longer start if the area isn't synced yet, and will re-attempt to sync the area if it takes too long
    - "Loading..." will be displayed during this wait period
- Maybe fixed players who join the game sometimes being Out and having 0 poison mushrooms
- Adjusted the desync fix to hopefully be more stable

v1.1
Gameplay changes:
- The achievement "Tetris Tetris" may now be earned in both "Tetris" and "Endless Tetris"
- The "Relaxed" preset will no longer appear when using Auto Start
Visual Changes:
- The description for the achievement "Tetris Tetris" now explains what a Tetris is
- In Auto Start, the winning option will now display how many votes it received
Bug fixes:
- Fixed not being able to spectate other players.
- The question "Which player is not currently in this lobby?" in "6400 IQ Super Quiz" will no longer include the headless host as an option
- MAYBE fixed an issue where your ball may not appear using your own palette, even when Team Versus is not active. Let me know if you see this happen.